![]() ![]() On a multiplayer server, the server may be restarted and "/cofh killall" used in console to kill the antlion so that the affected player may rejoin without causing further crashes. The problem seemed to be resolved after "/cofh killall" was used in the server console to remove all hostile entities.Ī video example of me reproducing the crash can be found here: I have received two distinct types of crash reports, examples of both types are linked to below.Īfter exploring the Erebus dimension for some time, and attempting to return to the overworld, as well as any other attempts to move back and forth, until all hostile entities were killed.īelieved to be related to an antlion that wandered into the portal on the Erebus side, and then would travel through the portal in the opposite direction of the player when a player entered and loaded the area on the destination side of the portal. I will update this with any further information.Īny mob of sufficient size can trigger this issue, including but not limited to:Īntlions, Rhinoceros beetles, Tarantula brood mothers, and the like. ![]() Antlions caused a crash, the creepers did not, although I am testing more extensively with other mobs from Erebus. ![]() Later I tested spawning antlions and creepers and pushing them into the portal on seperate singleplayer worlds, and multiplayer servers. Java 1.8.0_301-b09 for Windows on the client.Įrebus antlions cause a server crash when entering Erebus portals. OpenJDK 1.8.0_292 for Ubuntu on the server. This is pretty much a copy-paste from the Divine Journey 2 report at the link below, so be aware of that. ![]()
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